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Jul
28
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It's time to give OSRS its own.
Today we open up the dedicated OSRS Sections of the site, this includes the Forums, Project Manager, Resource Section and of cause the Top List. If you're active on Rune-Status you will have noticed the rapid developments growing in the Community with people putting out Renamed Deob Clients and Servers which people have been able to work with and create functional Servers.

With the newer Projects being worked on recently, development teams moving their RS2 and even RSHD developments over to the newer OSRS Protocol to be able to create Servers which have all the newest content in a realistic way using newer RuneScape Clients. This is the way forward.

The RS2 scene has been littered as of late with Hybrid versions, People packing the OldSchool RuneScape data into the RuneScape 2 Caches, though not all the data that is available in OSRS is able to be ported backwards into RS2 with little work like Packing the cache.

It's about time we split the real OSRS developments from the Hybrid RS2 developments and give the developers some breathing space as of which they can learn, teach and share code together to be able to push the Entire RSPS scene into its new looming era of OSRS Private Servers.

Though this is not to neglect the developments in other RuneTeks but just as RuneScape Classic developments slowly ebbed to a halt, I think the majority feel that the RuneScape 2 scene should follow suite soon.

Thanks for reading,
- Ian.
Jul
17
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RUNESCAPE... THE MOBILE VERSION
A post today on the official RuneScape website has sparked interest in to what will be known as RuneScape Mobile, a FULL version of OSRS/RS3 - on your Mobile or Tablet Devices.

There is not much to be said about it from reading the original Article posted by the Jagex team today other than the fact that you can Register your interest in the future products.


There are a couple of images shown on the site which seem to be that of a prototype Mobile Client with some notable features such as the chat now saying 'Pull' and the Tabs have been moved to the sides:

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Though the images of the RuneScape 3 Mobile version just seem to be speculations of what it would be like:
[​IMG]

Info
The website notes that this will not be a ready until aleast Winter 2017

A thread was posted on the official fourms by Mod Sween outlining some FAQ's

Is this a separate version of Old School RuneScape/RuneScape?
No, this is the full game! You’ll be able to continue on your mobile where you left off from on your PC.

Great! So how much extra are you charging for this?
The app will be free on iOS and Android, and will mirror your current experience; if you’re a member you’ll be able to access all worlds on the app, if you’re not a member, you’ll be able to access non-members worlds only.

When will the mobile client be available for download?
The mobile client for RuneScape will be available for download in 2018. The mobile client for Old School RuneScape will be available Winter 2017.

When will the beta for Old School RuneScape be available?
The beta for Old School...​
Jun
23
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Highlight.js
It's been a while since we decided to use GeSHi Syntax highlighting for the forums and there have been a tonne of posts since using the [code=java] BBcode tags. However its hard to hide the fact that the GeSHi Colouring scheme for Java and other regularly used languages was hard at best to read, the dark scheme against the dark theme of the forums made life harder than needed.

So the time has come for an update and that comes in the forum of Highlight.js - Highlight.js is a JavaScript framework which highlights syntax in code examples on blogs, forums and in fact on any web pages. It's very easy to use because it works automatically: finds blocks of code, detects a language, highlights it.

We're currently using the Darclua theme which is of cause from the JetBrains family of IDEs.

Usage on our forum will be as follows using the new source BBcode [src], anything inside the SRC block will be automatically highlighted by Highlight.js in the correct language due to its language detection. However you can still specify a language using the following [src=java]

For example:
Non-Specified
[SRC]/**
 * @author John Smith <[email protected]>
*/
package l2f.gameserver.model;

public abstract class L2Char extends L2Object {
  public static final Short ERROR = 0x0001;

  public void moveTo(int x, int y, int z) {
   _ai = null;
   log("Should not be called");
   if (1 > 5) { // wtf!?
     return;
   }
  }
}[/SRC]
/**
 * @author John Smith <[email protected]>
*/
package l2f.gameserver.model;

public abstract class L2Char extends L2Object {
  public static final Short ERROR = 0x0001;

  public void moveTo(int x, int y, int z) {
   _ai = null;
   log("Should not be called");
   if (1 > 5) { // wtf!?
     return;
   }
  }
}

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