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[os] Emulous - Bringing You The Best Osrs Pking!

Discussion in 'Projects' started by Raw Envy, Jun 26, 2017.

  1. Emulous will be launching soon, a release date will be announced shortly. You can join our Discord here: Sorry you must be logged in to read this.
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    and check out sneak peek media here: Sorry you must be logged in to read this.
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  2. Be sure to join our Sorry you must be logged in to read this.
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    & Sorry you must be logged in to read this.
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    for more information on updates & when we're going live!
    New updates coming soon...
     
  3. [​IMG]
    Thanks for the on going support from everyone and we apologise for the long development time but we really are trying to make the server as good as we can for the release. It won't be perfect but it will be definitely ready and not bug filled, after we launch we have tons of ideas for new content which won't ever leave our players bored.
    Oh and... We hope to release an official release date this month! :yay:
    Be sure to join our Sorry you must be logged in to read this.
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    & Sorry you must be logged in to read this.
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    for more information on updates & when we're launching!
    • Farming skill completed
      - 4 patches working (Catherby, Ardougne, Phasmatys & Falador)
      - Compost bins working
      - Plans getting diseased
    • All item prices set (just need to do point shops now)
    • Revenant caves is now in the Wilderness and multi
    • You can now turn a Crystal seed into a Crystal item
    • Equipment screen now shows a + or - on the bonuses
    • Farming/Woodcutting/Mining teleports added
    • Skin colour fixes
    • Dagganoth kings are now immune to their respective combat styles according to the combat triangle
    • Fixed a bug with kills not being added
    • Corporal beast reworked - the core is now fully working also
    • Pathing has been completely reworked and fixed all the bugs we had previously
      - Entity size is now taken into account
      - Large NPCs no longer walk into objects
    • Combat delays reworked
    • Combat accuracy reworked
    • Zulrah finishing touches complete (Thanks Kris for his feedback)
    • Twisted bow correct formulas
    • Crazy archaeologist fixes
    • Fight caves improved
      - 360s have their correct animations
      - 360s use melee when in range
      - Prayer is now calculated before the hit correctly
      - Jad script improved
    • Magic shortbow (i) configured
    • NPCs now return back to their "home" when they come too far away
    • NPC attacking improved, your player can no longer get stuck attacking large NPCs
    • Leaf-bladed battleaxe configured
    • Support for shops with points as a currency


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  4. [​IMG]
    To start off, I would like to thank each and every one of you who have stuck by our side from day one and beyond. We have been in development for over a year and 4 months now, and our development team has been grinding like crazy to make sure that your first experience on the official launch will be as smooth and as perfect as one can hope to be. With that being said, we have decided that we are nearing a stage of release where we can fulfil those wishes, and provide an enjoyable game for our community. It has really been a long run, and our hard work is about to pay off, which would never have been possible if you guys weren't there to support us the whole way, and I dearly thank all of you for that. Now to get to the important things: The release date. The one thing we've all been looking forward to! The Emulous development team has decided that we will release our server officially on:
    July 7th, 2018 - 2PM EST


    (It might be a week earlier, we will inform everyone if it is!)​
     
  5. That teleport interface looks gross lol
    Server looks good though gl
     
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