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rev.667 [OSHD] RedRune

Discussion in 'Projects' started by Tyluur, Jun 17, 2017.

  1. Finalized the networking update, everything has been translated over to Netty 4 on a new networking infrastructure. Usage of InputStream/OutputStream has been terminated, and netty is being used as it was supposed to be.
    Much thanks to Cjay0091 for some clarification! I'll be spending some time verifying nothing was missed before moving onto more content this week.
    [​IMG]
     
  2. 2/7/19 - Item Plugins, Teleport Tablets, & bone burial
    Journal
    
    + Introduced Item Plugins
    - Actions for items can be created via a plugin class, and any option's action to perform is registered and handled in the class.
    - Multiple items per class are supported
    - Transferred all matrix item interactions to the plugin sy stem
    + Added teleport tablets for watch tower and teleport home
    + Fixed a bug with dragon bones in which you could drop the bone after burial
    
    Media

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  3. -- REQDEL
     
  4. 2/9/19 - Dialogue improvement, keybinds, plugins
    Journal
    
    + Updated dialogue system to dynamically load dialogues by reflection
    + Updated dialogues with dynamic support for component ids [first, second, ..., options]
    + Added keybinds for dialogues
    - Space for next, keys [1-5] for options in dialogues
    + Added keybinds for interfaces
    - Esc for closing current interface
    + Added item on npc plugin support
    + Added item on player plugin support
    + Fixed an issue with the item on object packet
    
    Media
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    2/8/19 - Object spawning, item on object support & plugins, item on item handling

    Journal
    
    + Updated object spawning system lightly, objects that were removed/spawned will always do as expected
    + Added item on item plugin system
    - Updated all previous item on item actions to the new system
    + Added item on object plugin system
    + Added godsword modification
    - Dismantle action
    - Godsword shard + anvil = godsword blade
    - Godsword blade + godsword hilt = godsword
    + Fixed an issue with the item on object packet
    
    Media
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  5. Been a bit busy this week but I managed to do some updates today... More coming this week!
    2/19/19 - NPC Data Collection
    Journal
    
    + Updated npc data mapping slightly
    + Collected large data dump from Arios and converted to RedRune format
    
    Media
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  6. 2/20/19 - Doors & npc data

    Journal
    
       +   Added a large collection of doors to the world map, most doors now world [open/close]
       +   Added a large collection of gates/fences to the world map, most of them work now [open]
       +   Went through main cities in RedRune and added all missing door configuration
          -   Varrock, Lumbridge, Falador, Draynor Village, Entrana, Port Sarim, Edgeville
       +   Updated npc data slightly, nowhere close to done yet...
       +   Transfered server dependencies to gradle
    

    Media
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